July 02, 2004

Example Edges

Big (Minor, Restricted): this Edge indicates that your breed is simply bigger than other breeds of Beast. If you don't have Big or Small, then your breed is roughly human-sized.

Big gives you a lot of bonuses and penalties. Add your Big rating to your Muscles die whenever you use it. Unfortunately, you also have to subtract it from the following skills: Acrobatics, Contortionist, Craft, Stealth, Swimming and Thievery. These adjustments happen all of the time, so you'll probably just want to write them next to the ratings in question.

Big can also penalize you under certain other circumstances. It's subtracted from your ability to use certain technological devices (ones where your oversized fingers would have difficulty using them), although you may be able to have them modified to accomodate your larger hands. Similarly, armor and food is liable to be more expensive.

Finally, it's subtracted from your defense rolls in ranged combat even if you aren't dodging (if you are dodging, just apply the penalty once). Big targets are simply easier to hit.

Burst of Speed (Major, Restricted): your breed is capable of incredible bursts of speed for a very brief period. You can use this ability to grant you a whopping +6 bonus to a single chase test or to add an extra d12+1 to a charge attack, but afterwards you won't be able to use this ability again until after you've had a chance to eat and rest for at least one hour.

Herd Defender (Minor, Restricted): your breed travels in herds and you instinctively know how to aid each other when defending against such attacks. You receive an extra d8 to your defense rolls against Melee attacks if you have a defending ally on one side and an extra d12 if you have one on both sides.

[For normal characters, this bonus is d6 for one ally and d8 for two.]

Improved Stat (Major): one of your stat dice is increased by a single level.

Keen Ears (Minor): you receive a +2 bonus to all Listen tests. You can also hear sounds too high or low pitched for normal Beasts.

Keen Eyes (Minor): you receive a +2 bonus to all Spot tests. You can make out small details (such as writing) at ranges that other Beasts cannot.

Keen Nose (Minor): you receive a +2 bonus to all Smell tests. You can even track normal creatures by their scent alone, which normal Beasts cannot.

Keen Taste (Minor): you receive a +4 bonus to all Taste tests, such as rolls to notice toxins in food or water or to identify chemicals by taste. You get a roll to detect even normally "tasteless" chemicals.

Night Vision (Major): so long as there is at least minimal lighting, you can see in the dark, ignoring penalties of up to -3. Your eyes are also extremely reflective and seem to glow if light is shined in them.

Pack Hunter (Minor, Restricted): your breed hunts in groups, and you instinctively know how to take advantage of it. You can include additional dice with all Melee attacks based upon how many allies you have aiding you against the same target. The bonus is d6 for one ally, d10 for two, d12 & d4 for three, d12 & d8 for four and 2d12 for five or more.

[For normal characters, the benefit is d4 for one, d6 for 2, d8 for 3, d10 for 4 and d12 for 5+.]

Psychic Power (Minor/Major): this Edge grants your character a new Psychic Power. This is a special skill, named after the Power chosen, which represents your skill at using that Power. A Psychic Skill starts with no dice.

This edge can be taken multiple times if desired; each time it grants you access to a new psychic power and a new psychic skill to use it. Your first Psychic Power is a Major Edge. Additional powers are Minor Edges. Someone without this Edge has no Psychic Powers or Psychic Skills at all.

See the Psychic Powers section for a description of the various powers available and how to use them.

Small (Minor, Restricted): the opposite of Big, having one or more levels of Small indicates that your breed is notably smaller than others. If you don't have Big or Small, then your breed is roughly human-sized.

Small gives you a lot of bonuses and penalties. First, it subtracts from your Muscles die whenever you roll it. Apply it as a bonus to the following skills: Acrobatics, Contortionist, Craft, Stealth, Swimming and Thievery. These adjustments apply all of the time, so it's probably easiest to write them down next to the ratings in question.

Similar to Big, sometimes you'll be penalized when your hands are just too small to effectively use some devices (standard-sized firearms, in particular, will generally have too much recoil for you). Armor and food are generally less expensive (although not as much as you might think; small critters often have to eat a lot more in comparison to their body-weight).

Finally, whenever you are rolling defense dice against a ranged attack, you can add your Small rating as a bonus to the roll even if you aren't dodging (if you are dodging, the bonus still only applies once).

Posted by Kiz at July 2, 2004 11:59 PM
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