April 26, 2004

Task Resolution

When called upon to perform a task, you'll roll a pool of dice. This is generally a single attribute and one or more skills, but it can be two attributes, the same attribute twice, or any other combination.

Task ResolutionThe largest number rolled is your result. Apply any bonuses or penalties, then compare this to the target number you were trying to match or beat. The results can be interpreted as follows:

ResultRoll Required
BotchFail by 4+ or roll the Risk or less unmodified
FailureRoll less than the target number
Partial SuccessRoll the target number or higher
SuccessBeat the target number by 4+
Critical SuccessBeat the target number by 8+
Extraordinary SuccessBeat the target number by 12+

If the rules don't say what difficulty to roll against, you can assume that the target number is 4. That's the standard difficulty for tasks in Nuclear Beasts. Thus, we have the Standard Task Resolution table below.

Standard Task ResolutionIf the rules don't specify a particular difficulty, just roll against difficulty 4. Apply any bonuses or penalties, then check the table below for the results:

ResultRoll Required
BotchRisk or less unmodified, or less than 1 after modifiers
Failure1-3
Partial Success4-7
Success8-11
Critical Success12-15
Extraordinary Success16+

Technically, if you beat the target number by 16+ (a 20 on a standard test), it's an Extra2 and beating it by 20+ (a 24 on a standard test) is an Extra3, but these won't come up much in play. The GM is encouraged to think up appropriate effects for such phenomenally high rolls.

Posted by Kiz at April 26, 2004 07:33 AM
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