This is an attempt to compile all of the game rules of Nuclear Beasts into one location, so that folks can read them and make comments. See also the design blog and setting info. Note that the dates are often innaccurate; I'm setting them to whatever puts the entry in the right spot, not to the day I actually wrote it. Incidentally, IE appears to suck at rendering anything more than the most basic of CSS, so I apologize if there are weird graphics problems here for IE users.
When called upon to perform a task, you'll roll a pool of dice. This is generally a single attribute and one or more skills, but it can be two attributes, the same attribute twice, or any other combination.
If the rules don't say what difficulty to roll against, you can assume that the target number is 4. That's the standard difficulty for tasks in Nuclear Beasts. Thus, we have the Standard Task Resolution table below.
Technically, if you beat the target number by 16+ (a 20 on a standard test), it's an Extra2 and beating it by 20+ (a 24 on a standard test) is an Extra3, but these won't come up much in play. The GM is encouraged to think up appropriate effects for such phenomenally high rolls.