There are a number of skills available to characters in Nuclear Beasts. Most of these are quite broad in scope and many will occasionally overlap with other skills. This isn't a problem; when multiple skills apply to a single task, just pool them all together.
The number of skill points that your character receives, and the number of points that can be spent on a single skill, will be determined by your GM.
The suggested values are as follows, depending upon how experienced of characters your GM wants.
You'll generally start with a handful of skills already granted by your chosen breed. If you choose to spend points to improve those, don't count their initial rating when determining how many points you can spend.
| Rating | Cost |
|---|---|
| d4 | 1 point |
| d6 | 2 points |
| d8 | 3 points |
| d10 | 4 points |
| d12 | 5 points |
| d12,d4 | 6 points |
| d12,d6 | 7 points |
| d12,d8 | 8 points |
| d12,d10 | 9 points |
| 2d12 | 10 points |
| 2d12,d4 | 11 points |
| Etc. | +1 per die level |
Example: If your character starts with a Wilderness skill of d8 from his breed and your GM limited to you spending at most 3 points on a single skill, you could increase your Wilderness rating up to d12 & d4, but no higher. A character who didn't start with the Wilderness skill at all could buy it at up to the d8 level, but no higher.
Posted by Kiz at April 26, 2004 07:24 AM