July 29, 2009

HMice non-Magic 2 point powers

Been thinking that I need some upper end Powers for non-mages... 2 point powers that represent a significant investment in points (much like the spells) but are cooler.

Trying to think of some...

Whirling Blades: your penalty for making extra attacks in the same round is -2 per attack, not -4. How about, you can make a free attack as a Focus Action? Two attacks a round at full value is pretty nasty. Especially when you can spend a Fatigue to do it again.

Hide In Plain Sight: as a Focus Action, you can roll Stealth to hide even when out in the open, exposed to sight. If you succeed, you just seem to blend into the background as long as you don't do anything to draw attention to yourself.

Masterful Paws: you can attempt to disarm a trap or pick a lock in a single action, rather than a few minutes. You can spend Fatigue to reroll failed attempts.

Assassin: you get a free Combat Bonus when you successfully strike an unsuspecting foe. You also get a free Combat Bonus if you are using Knife to the Throat and your foe ends up triggering an attack.

Voice of Command: as a Focus Action, you can give verbal encouragement and advice to a nearby comrade, granting them a +2 bonus to their next action or resistance test (assuming that they can hear you and take your advice, of course). Characters can only receive this benefit once per round.

Escape Artist: you can attempt to escape from bonds as a single action, rather than a few minutes. You can attempt to break from from a grapple as a free action once per turn. You can spend Fatigue to reroll failed Contortionist rolls.

Posted by Kiz at 08:50 AM | Comments (0)