Heavy spear: bonus die vs huge monsters.
Light spear: bonus die vs folks with shorter weapons in wide-open areas.
Sword: hm.
The Standing Stones: three great rocks... two standing up and a third laid across them, far, far too large to ever be moved by mice or rats without huge effort. Considered a pagan site associated with dark gods. Local cults have a history of having nasty rituals there. Probably in the dark magic-supressing kingdom. Magrel? Maggle? I remember not being too happy with its name...
Magic: remember, spells cast with Knacks win ties against folks who aren't using Knacks.
12d6 for stats.
9 points worth of Knacks (1d6 = 1 pt, 2d6 = 3 pts, 3d6 = 6 pts).
Upgrading a magic knack from Small Magics to High Sorceries costs 1 knack point.
Signature Knack wins ties even against other non-Signature Knacks.
Cassandra:
Athletics 1d6, Brawn 1d6, Cleverness 3d6, Determination 3d6, Magic 4d6.
Roko:
Athletics 3d6, Brawn 4d6, Cleverness 2d6, Determination 3d6, Magic N/A.
Supermage:
Athletics 2d6, Brawn 1d6, Cleverness 2d6, Determination 2d6, Magic 5d6.
Conservative Mage:
Athletics 2d6, Brawn 2d6, Cleverness 2d6, Determination 2d6, Magic 4d6.
Hm. Non-mage: average 3d6. Mage: average 2.4d6.
5d6+4d6+3d6+2d6+0d6 = 14d6.
Maybe give 13d6?
Knacks...
Roko: Swords +2d6, Well-travelled +2d6, Jumping +1d6, Stealth +1d6, Cautious +1d6.
Cassandra: Healing +1d6, TK +1d6 (High Sorcery), Spark +1d6, Priestess of Magellian +1d6, Charming +1d6, Mesmerism +1d6 (High Sorcery).
Knacks: Priestess of Magellian +1d6, Charming +1d6
Spell Knacks: Healing +1d6, TK +1d6, Spark +1d6, Mesmerism +1d6
High Sorceries: TK, Mesmerism
Should higher end Knacks really be exponentially more expensive? You probably won't get them that often. Maybe just allocate dice?
+1d6: 1, +2d6: 2, +3d6: 4, +4d6: 6, +5d6: 10.
Roko: Swords +3d6, Well-travelled +3d6, Jumping +1d6, Stealth +1d6, Cautious +1d6.
Cassandra: Priestess of Magellian +2d6, Charming +1d6
Spells: Healing +1d6, TK +1d6, Spark +1d6, Mesmerism +1d6
High Sorceries: TK, Mesmerism
Royal Mice: strong magic, weak Brawn, small, sickly, high status.
Balanced Adj: Size -1d6. Status +2d6. Albino (-1d6).
Rating Limits: Minimum Magic 1d6, Maximum Magic 6d6. Maximum Brawn 3d6.
White Mice:
Balanced Adj: Size -1d6. Status +1d6.
Rating Limits: Maximum Brawn 4d6.
Common Mice:
Balanced Adj: None
Rating Limits: Maximum Magic of 4d6.
Jumping Mice:
Balanced Adj: Status -1d6. Superior Jumping ability.
Rating Limits: Maximum Magic of 3d6.
White Rats:
Balanced Adj: Size +1d6. Status +1d6. ??? [always slaves? lose 1d6 from stats?]
Maximum Magic of 3d6.
Common Rats:
Balanced Adj: Size +1d6. Status -1d6.
Maximum Magic of 3d6.
Wild Rats:
Balanced Adj: Size +2d6. Status -2d6.
Maximum Magic of 2d6. Maximum Cleverness of 4d6.