February 04, 2006

More Sorcery

For properly evil Sorcery, there should be an effect which lets you bind minor spirits into yourself or an item. The spirit can then be commanded to perform an appropriate task SL+1 times before it fades back into the spirit world.

A common one is to enslave a benign spirit to heal a single wound completely.

Bindings of this sort are treated as permanent spells and incur Severance points. Spirits should never be happy about this sort of thing; it should be clear that binding them in this fashion torments them.

Sorcery isn't dark enough as is. I need some good names/themes for the skills that are darker.

  • Enslave Spirits
  • Call forth the Unborn
  • Entrap Spirits

Hm. What was the set I was toying with?


Okay, some more thoughts...

  • Communicating with Spirits: the advanced severed form allows for bargaining with Dark Gods, making it the most powerful and dangerous sorcery skill.
  • Drawing forth Spirits: by projecting emotion into the spirit world, a sorcerer can try to attract spirits that like that particular sort of emotion. The advanced severed form allows you to fill stuff like fur or claw-sheds with such strong emotion that the spirit hunts down whoever they are from (with the effects varying by what spirit you attracted this way).
  • Binding Spirits: making it so that it's easy for them to manifest in a physical object and luring them into it. Can be used to create magic items or to animate objects. Theoretically binding them into people could be here, too.
  • Banishing Spirits: holding them at bay, barring them from entering an area, banishing them back to the netherworld.
  • Hypnotism: like spirits, you can learn to mess with people's heads. This is pretty much an independent power, unrelated to the presence or absence of spirits.
  • Visions: see the world as spirits do. Tends to cause seizures, but can reveal hidden information. Again, pretty much an independent power.

I could split up attract/repel into separate skills. Gotta think about it. I would like 6 skills so that it matches up well with Wizardry. I could move visions into its own area instead of it being part of communicate. One more "independent" power would make it 50% using spirits and 50% being like a spirit. A leech-life/magic power? Maybe just have a separate skill for repelling spirits than attracting them?

Posted by Kiz at February 4, 2006 02:18 PM
Comments
Post a comment









Remember personal info?