January 22, 2006

Deryni

Got the Deryni RPG to review. There are some magic ideas in here that I may use in Hyperborean Mice... it IS a similar sort of magic to what I had in mind.

One thought... change the "Sense Magic" skill into "Intuition" and let it be used to sense danger and weird stuff like the death of a loved one. It'll still be Magic-based.

Healing might ought to be a contest vs the target's accumulated damage instead of a flat "they heal X points". That way, it's hard to help someone who is critically wounded, whereas fixing a small cut is easy, instead of both being equally difficult and the caster's Magic rating being the most important thing.

A Meditation skill that helps you enter a trance-state where working magic is easier. Can be used as an aid to any spell-casting rolls where time isn't important.

Compelling might ought to be fatiguing, to keep it in line.

Control Triggers are an interesting idea (you mind-control someone, then implant suggestions that make them easier to mind-control again in the future) but probably not really appropriate for Compelling, which isn't traditional mind-control... it's more body-control. It could be good for severed compel/influence spells, though, rendering the subject more vulnerable to them.

I like having individual Advanced Technique Edges instead of a single Arcane Lore skill. On the other hand, since you take the lower of your Arcane Lore or the skill you want to use an advanced power from, there you can have different skill ratings (your advanced might be lower) which I currently don't support.

Manipulate should include rules for trying to deflect arrows and other light-weight projectiles. And for picking locks using fine manipulation.

The description of sympathetic magic ("influencing the course of otherwise random events") would work well as a description of spirit curses.

Spells being Effortless, Tiring or Exhausting seems like an interesting system. I think that would translate as "zero fatigue", "one fatigue" or "two fatigue" in mine, but you can perform a bunch of Tiring actions before becoming Exhausted, whereas in mine two Tiring actions would equal one Exhausting one.

Posted by Kiz at January 22, 2006 11:22 PM
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