Sorcery
Rather than have a ton of spirt-based Summoning effects, it might be better to have two classes of magic available... Wizardry (affects the real world) and Sorcery (affects the spirit world). There could be six standard spells for each and a separate Edge for access to each one.
Wizardry:
- Delve/Shape
- Influence/Compel
- Manipulate/Levitate
- Scry/Locate
- Mislead/Illusions
- Spark/Lightning
Sorcery:- Binding spirits into places / Animating golems and undead
- Enchanting someone with a resident spirit
- Enchanting yourself with a resident spirit / Shapeshifting
- Weather control?
- Mesmerism?
- Finding spirits?
Some more Sorcery thoughts...
- Communicating basic concepts to spirits
- Communicating complex ones (advanced)
- Attracting attention of spirits (and/or living beings?)
- Merging with a spirit to transform yourself (advanced or very advanced)
- Making a spirit manifest as an ephemeral, illusionary being (most spirits are only capable of this on their own)
- Making a spirit manifest in a physical body to animate it (advanced)
- Making a spirit manifest in some physical raw material so that it can form its own body (advanced or very advanced). Or maybe the "concentrated" version of making it manifest in a pre-prepared body.
- Holding spirits at bay
- Banishing spirits entirely (advanced)
- Enabling a spirit to "possess" a person, producing minor effects on them.
- Enabling a spirit to permanently possess an insect or unintelligent animal, creating a familiar spirit of sorts (probably advanced, possibly just a severed possession spell on a mindless critter).
- Seeing the physical world as a spirit does.
- Seeing the future or past via a spirit.
Posted by Kiz at December 17, 2005 02:59 PM