Okay, assuming that a skill of +5 is basically Journeyman, a +10 is Master and a +15 is Grandmaster...
Typical Common Mouse (stats at +0 not shown): Magic -2
Agility: -10 inanimate object, -5 slug, +0 typical person, +5 acrobat, +10 astounding acrobat.
Brawn: -10 inanimate object, -5 immobile person, +0 typical person, +5 big, strong man, +10 Olympic weight lifter.
Cleverness: -10 insect, -5 animal, +0 typical person, +5 genius, +10 supergenius.
Drive: -10 inanimate object, -5 coma victim, +0 typical, +5 strong leader, +10 amazing leader
Perception: -10 inanimate object, -5 insensible, +0 typical, +5 eagle-eye, +10 bloodhound.
Magic: -10 inanimate object, -5 ordinary animal, +0 talking animal, +5 mage, +10 archmage.
Size: -10 flea, -5 ant, +0 mouse, +1 rat, +5 weasel, +10 ka'at, +20 human.
Size makes you easier to hit with ranged attacks, but subtracts from all damage taken and adds directly to Brawn.
Ant: Agility +1, Brawn -5, Cleverness -10, Drive +0, Perception +0, Magic -5. HP: 1, Armor 1.
Soldier Ant: Agility +0, Brawn -3, Cleverness -9, Drive +1, Perception +0, Magic -5. HP 4, Armor 2.
Common Shrew: Agility +2, Brawn -1, Cleverness -7, Drive +0, Perception +1, Magic -5. HP: 8.
Talking Shrew: Agility +2, Brawn -1, Cleverness -3, Drive +0, Perception +1, Magic -3. HP: 8.
Weasel: Agility +1, Brawn +5 (from size), Cleverness -6, Drive +2, Perception +1, Magic -5. HP: 20, Armor 5.
Ka'at: Agility +3, Brawn +10 (from size), Cleverness -5, Drive +0, Perception +2, Magic -5. HP: 30, Armor 10.
Human: Agility -1, Brawn +20 (from size), Cleverness +0, Drive +0, Perception +1, Magic -5. HP 50, Armor 20.
Posted by Kiz at December 12, 2005 01:16 PMCommentsPost a comment