Sling: damage 1d6+Brawn/2. Reloading takes a Secondary Action. Very cheap.
Shortbow: damage 1d8+Brawn. Reloading takes a Secondary Action.
Longbow: damage 1d10+Brawn. -1 to hit. Reloading takes a Secondary Action. Requires a minimum Brawn of +1.
Crossbow: damage 1d10+1+Brawn. +1 to hit. Reloading takes a Full Action. Expensive.
Optional Rule: all missile weapons except for Slings are built for a particular Brawn rating. If your Brawn is less than that, you are at -2 to hit and damage per point you fall short. If your Brawn exceeds it, your damage bonus is calculated as though you had the Brawn rating of the weapon.
Posted by Kiz at December 9, 2005 03:18 PMCommentsPost a comment