November 30, 2005

More combat thoughts

Light weapons (Agi): 1d6+Brawn/2 (yes, a negative Brawn becomes better). Two free parries per turn. May be dropped or break if used to parry a Heavy weapon. No bonus for using both hands. Crit bonus is +1d6.

Medium weapons (Agi/Brawn): 1d8+Brawn. One free parry per turn. Using both hands inflicts +1 damage. Crit bonus is +1d6.

Heavy weapons (Brawn): 1d10+Brawn*1.5 (yes, a negative Brawn becomes even crappier). No free parries. Using both hands inflicts +2 damage. Crit bonus is +1d4.

Edges:

Duelist (requires Light Weapons 5+): if you critically parry an attack using a specialized light weapon, you can spend a secondary action to immediately attack that foe.

Destroyer (requires Heavy Weapons 5+): you can spend a full action to perform a truly powerful attack with a specialized heavy weapon that does 1d10+Brawn*2 damage and inflicts double damage on inanimate objects. Your attack is considered one class more powerful, so medium weapons which are used to parry it may be dropped and light weapons will usually break.

Precise Strike (requires Light Weapons 5+): when using a specialized light weapon, your crit bonus is one die size larger than normal.

Paired Medium Weapons (requires Medium Weapons 5+): when using one specialized medium weapon in each hand, you receive a +1 bonus to hit with any attacks made with them.

Paired Light Weapons (requires Light Weapons 5+): when using one specialized light weapon in each hand, once per turn you can choose to add a +1 bonus to either a to-hit roll or a parry roll.

Paired Heavy Weapons (requires Heavy Weapons 5+): when using one specialized heavy weapon in each hand, you can perform one free parry per turn.

Quickdraw: you can draw a Light Weapon as a free action and a Medium or Heavy Weapon as a secondary action (normally a Light Weapon is a secondary action and a Medium or Heavy weapon is a primary action).

Posted by Kiz at November 30, 2005 11:42 PM
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