So, a revised spell summary. Concentrated spells require you to spend an action preparing and inflict 1 additional level of Fatigue on a success (note that you can spend a Hero Point to negate the Fatigue). Severed spells are permanent, but each one created permanently reduces the caster's Magic rating by a fraction.
I'm trying to drop game rule summaries into these where possible.
Spark (Lightning):
Basic: produce ball of flame, moves at your command
Concentrated: produce small explosive fireball
Severed: create permanent flame (lasts until forcibly extinguished)
Advanced: produce ball of electricity or light, moves at your command
Concentrated: small lightning bolt or blinding flash of light
Severed: create permanent shocking aura or light source
Manipulate (Levitate):
Basic: weak TK
Concentrated: strong TK shove or pull, lasts only 1 round
Severed: object floats indefinitely
Advanced: lift self and float slowly about; costs 1 extra Fatigue. Magic rating must exceed Size to use this power.
Concentrated: superleap (straight-line flight for 1 round, basically)
Severed: caster's weight permanently reduced, can no longer use Levitate
Summon (Bind):
Basic: attract attention from living creatures or magical spirits, guides them to you
Concentrated: wider range, but only lasts a moment
Severed: spot attracts people and spirits indefinitely
Advanced: prepare an object, place or creature to host a spirit. Exact effects vary by spirit. Note that you can't control the spirit's actions
Concentrated: can try to break existing binding. Called Banishment
Severed: hosting lasts until spirit leaves or is banished
Influence (Compel):
Basic: project subtle emotions
Concentrated: hits target with brief but overwhelming emotion
Severed: permanently colors target's personality with selected emotion, but effect is weak and subtle
Advanced: issue mental commands
Concentrated: hits target with single very simple command that's harder to resist
Severed: command becomes permanent. Called a Geas.
Delve (Shape):
Basic: probe target for info about their physical state
Concentrated: delve for 1 round at 10x normal range
Severed: leaves target immune to Delve spells
Advanced: reshape target physically; costs 1 extra Fatigue
Concentrated: attempts to shatter target, inflicting damage
Severed: leaves target immune to Shape spells
Scry (Locate):
Basic: search vicinity for specific things
Concentrated: search in a given direction at 10x normal range
Severed: creates area where caster will sense it if something matching criteria enters. Called a Ward.
Advanced: locate things you are familiar with or linked to at any range
Concentrated: open link strongly enough to see/cast spells through
Severed: allows you to sense target's location whenever you want to. Called a Link.
Mislead (Illusion):
Basic: project momentary glimpses of sound or movement into target's mind as long as maintained
Concentrated: false sensation is very strong, but can only be a random noise or flash of color; vanishes immediately
Severed: target is left immune to Mislead spells
Advanced: project actual illusions of specific things into target's mind
Concentrated: illusion is very strong, but vanishes after one round
Severed: target is left immune to Illusion spells
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