November 17, 2005

Emotional Ties

Some options for emotional ties:

  • You get 3 (representing your 3 strongest emotional ties) and can swap them around for new ones with GM permission. If you have one currently "unset", you can declare it in the middle of play; otherwise you can only change them in between sessions.
  • It's an Edge you can buy. If you don't buy it, you don't have any. One problem is balancing narrow/useless ties (I love my mom who lives in a distant city) vs really broad/strong ones (I love the city of X, where our campaign is based)
  • You start with 1 emotional tie, but can purchase another during play by spending a Hero Point. Once you take one, you have it until you decide you no longer want it (there might be an upper limit to how many you can have).
  • It's an Edge, but you also get "implied" emotional ties to your relatives, major NPCs in your background and your home town.
  • It's a freebie; each one penalizes you (lose a die) whenever you act against your tie and doubles bonus dice when you act in favor of it.

Posted by Kiz at November 17, 2005 09:24 AM
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