Two Weapon Combat Edge: lets you use a light weapon in each hand. Primary advantage is ability to do a Bind/Attack. Basically, you can either attack or parry with one weapon, then apply its success level as a bonus to a follow-up attack the same round. Naturally, you have to be within attack range and all that.
Should some weapons add more or less than +d6 per extra success level? I could see blunt weapons doing +1 or +2 damage but only adding +d4... I doubt there would be any +d8 weapons... I think that would have to be reserved for piercing stuff like arrows and spears if I had it.
+d4 per level: blunt weapons, oversized blades
+d6 per level: edged weapons
+d8 per level: piercing weapons like arrows, spears and stilettos.
Maybe just keep it simple to begin with. I'm not sure I really need any serious differences between a mace and a sword for Hyperborean Mice.
Some more possible diffs:
Biting: -5 to hit unless you grapple them first. Better damage than punches, though...
Punch: 1d2 (1/2 stun)
Bite: 1d4, -5 to hit if not grappling
Kick: 1d3 (1/2 stun), -1 to hit
Knife/dagger: 1d4
Short sword: 1d6
Long sword: 1d8
Two-handed sword: 1d12
Axes do +1 damage, but are -1 to parry.
Polearms have reach, but are -5 to attack at close range (parrying is unaffected)
Blunt does 2 smaller dice but 1 point per die is Stun. Soft & blunt does 1/2 stun.
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