August 19, 2005

Combat Thoughts

Two Weapon Combat Edge: lets you use a light weapon in each hand. Primary advantage is ability to do a Bind/Attack. Basically, you can either attack or parry with one weapon, then apply its success level as a bonus to a follow-up attack the same round. Naturally, you have to be within attack range and all that.

Should some weapons add more or less than +d6 per extra success level? I could see blunt weapons doing +1 or +2 damage but only adding +d4... I doubt there would be any +d8 weapons... I think that would have to be reserved for piercing stuff like arrows and spears if I had it.

+d4 per level: blunt weapons, oversized blades
+d6 per level: edged weapons
+d8 per level: piercing weapons like arrows, spears and stilettos.

Maybe just keep it simple to begin with. I'm not sure I really need any serious differences between a mace and a sword for Hyperborean Mice.

Some more possible diffs:

  • Blunt does some non-lethal damage. Generally either 1 point per die or 1/2 of all damage for soft & blunt weapons. Stun goes away at the rate of 5 minutes per point or 1 point per hour if you're knocked out. Realistically, it should probably be 1 per hour period, but this is a somewhat cinematic game. Note that punches would be soft & blunt.

    Biting: -5 to hit unless you grapple them first. Better damage than punches, though...

    Punch: 1d2 (1/2 stun)
    Bite: 1d4, -5 to hit if not grappling
    Kick: 1d3 (1/2 stun), -1 to hit

    Knife/dagger: 1d4
    Short sword: 1d6
    Long sword: 1d8
    Two-handed sword: 1d12
    Axes do +1 damage, but are -1 to parry.
    Polearms have reach, but are -5 to attack at close range (parrying is unaffected)
    Blunt does 2 smaller dice but 1 point per die is Stun. Soft & blunt does 1/2 stun.

    Posted by Kiz at August 19, 2005 08:41 AM
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