Rats can fall 50 ft without serious injury.
They can see further than mice (2 ft vs 6 inches of clear vision). Give 'em +1 Per.
Unbalanced: the equivalent of Reeling. You have to spend your next action regaining your balance. If you absolutely have to take an action before then, you can spend a Drive Point to remove your Unbalanced state. If you are already Unbalanced and something makes you Unbalanced again, you fall down instead. If you've already fallen down as well, you get an extra Unbalanced trait and have to spend an extra action (or Dp) to get rid of it.
Charge: move & attack in one action, then become Unbalanced.
Roll with Blow: spend a Drive point to cut the amount of damage that you just took in half, after which you become Unbalanced. If you spend more than one Drive point, cut the damage in half again for each additional one.
Give the PCs a free Drive point once every major adventure, so that even mage-types can become more durable. Hm. There could reasonably be a "level UP!" option... when you declare one, everyone gains +2 HP and +1 Drive point.
Falling: make an Acrobatics roll vs the difficulty (based on height) or take 2d6 damage. +d6 if encumbered, +d6 if landing on something hard like concrete or rock, -d6 if landing on something particularly soft. With a crit, you land on your feet and are just Unbalanced. With a double crit, you land on your feet.
Roll Acrobatics. The difficulty is the number of paces you fell.
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