August 15, 2005

Post UY Playtest Ideas

Finishing Blow: This is a powerful attack intended for finishing off a fallen or otherwise helpless foe. The target gets a +5 bonus to Evade the blow, but if they do get hit they take an extra 2d6 damage.

Danger Sense (per): This is the skill of sensing danger through tiny, normally unnoticed sounds and sensations. You can roll it to try and snap out of sleep if attacked while resting. It also determines the difficulty of ambushing you. The difficulty varies according to how hard it should be to realize that something is amiss (snapping out of sleep is easier than realizing your drink is poisoned).

Spend a Drive point to use a Dodge/Evasion manuever during circumstances when you normally couldn't, such as when you've been knocked down.

Posted by Kiz at August 15, 2005 06:49 AM
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