June 21, 2005

Generic Cinematic Combat

  • Characters can take damage to whatever ability they want to reduce... their movement rate, their fighting skill, their ability to think clearly, etc.
  • Minor NPCs generally just have one trait (their job) and take damage straight to it (if their trait applies to combat, anyway).
  • To avoid the sillier effects of games like Risus, have a predefined set of standard traits.
  • As defined previously, you can use "feints" and such to try and establish a bonus by sacrificing an attack. "Tricks" use non-combat abilities to do the same... but tricks suffer a cumulative penalty every time you try them again during the same combat.
  • Rather than having stuff like Chefs take damage to their "chef" trait, you have some default traits that everyone has at some minimal level... basically, if you have no combat-oriented traits, you'll default to that.
  • 3 main stats: Brawn, Cleverness and Agility. Eh, Agility, Brawn and Cleverness.
  • Presence could be a stat... or just an Ability which adds to Cleverness when trying to lead people.
  • A Willpower/Heroism stat which is rarely tested against normally, but which gives you X points to spend on exerting your drive and determination. Really powerful abilities may also cost these points.
  • Abilities/Skills add to Agility, Brawn or Cleverness appropriately. Skills shouldn't add multiple times... when multiple ones apply, use the highest or lowest, as appropriate.
  • Okay, in Hybris terms, this leaves out Charm (now part of Cleverness), Perception (ditto) and Magic (also cleverness?). Magic could well be an optional fourth primary stat that you can buy at the expense of the other three (but which most people have a rating of zero in).
  • I kind of like the idea of naming the stats in alphabetical order... Agility, then Brawn, then Cleverness. No idea what "D" would be, though. Hm. Maybe Drive for the "willpower/heroism" trait. You can take damage to Brawn or Drive. You can also take Drive damage to activate certain powers.
  • Heh, then skills could be called "Extras".

Agility: 3
Brawn: 2
Cleverness: 3
Drive: 4

Extras:

  • Keen Eyes +2
  • Amazing Shot +2
  • Charming +2

Hm. That's not too bad. I'm uncertain on what dice system to use, though... stat + extra + 2d10 wouldn't be bad, but perhaps some sort of dice pool would be better.

Posted by Kiz at June 21, 2005 11:14 PM
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