June 20, 2005

Combat

Okay, how about 3 different things you can try in combat?

1. Standard attack / defense.

2. Angle for advantage. This uses the normal combat skills, but it's basically a feint... the amount you win by this time gets added as a bonus for next round.

3. Trickery. This uses non-combat skills and gives a bigger bonus than a feint... but every time you use it in a specific combat, it gets harder to pull off. Ideally, if the target is expecting it, you get a big penalty, but I could settle for just "each trick after the first is rolled at -2". It's generally opposed by your opponent's Agility or Perception.

Posted by Kiz at June 20, 2005 04:06 PM
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