Okay, the Compel spell restricts the target's actions in some way. Preventing an action is considerably easier than making them do something that they don't want to, so paralysis is much more practical than marionette. It's a psychic compulsion, though, so if you force someone to do something successfully, they'll do it at full skill.
Let's see... in order of difficulty:
Prohibiting ALL actions should be one step harder than stopping a specific sort. Hm.
I could also see it being less specific... you make a control attempt and then we list off how much control you have over them.
Hm. Let's try again...
That makes the caster's Magic Rating pretty unimportant, though... although it does apply to the skill roll and it might penalize the resistance check, too. Another option would be to say that the Compel doesn't vanish the moment that they stop concentrating... a Concentrated Compel could be a one-time zap that lasts for Magic+1 minutes. Or maybe Magic * Magic minutes (Magic 0 means 30 seconds/5 rounds). Should it have a random factor? 1d6 x Magic minutes? That might be better.
Posted by Kiz at April 26, 2005 01:12 PMCommentsPost a comment