March 31, 2005

Prince Valiant

Okay, if you get a success against a foe with an attack, you can choose to do damage, or to force them to use a particular defense against you (dodge or parry) next round. Basically, you'd do this to force them to do something that they're bad at, like making a heavily armored foe use his dodge rating (armor penalizes dodge).

I kind of like the PV system where armor adds to your regular combat skills, but subtracts from your agility skill... of course, this means that sometimes you might have to say, "No, armor doesn't help when you're thwacking an unsuspecting foe."

Another option- armor gives a bonus only if you're losing... you have to lose by more than X or else the armor saves you.

Posted by Kiz at March 31, 2005 10:02 PM
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