February 16, 2005

Weapon Damage Redux

Okay... swords/blades single die. Axes reduce the die by 1 step, add +1 damage. Spears get reach. Maces get 2 dice for a slightly higher base damage, but fewer crits.

Swords: d4, d6, d8, d12 (crit on 18-20)
Axes: none, d4+1, d6+1, d10+1 (crit on 18-20)
Spears: none, d6, d8, d12 (crit on 19-20, has reach)
Maces: d4, 2d3, 2d4, 2d6 (crit on 19-20)

Yeah, that could work. Totally arbitrary, of course, but what the hey. Good enough for playtesting.

So, with typical longsword damage being d8+2 (average 6.5) and a crit inflicing 2d8+2...

Actually I like the crit bonus being "add one more die". Then axes can be much cheaper than swords, but slightly less effective because their crit bonus isn't as much. Maces can get just as many crits (maybe even one more) but won't see nearly as much bonus. Axes could get more crits... they'd be weaker. Swords and spears would be best in the hands of the truly skilled, because they won't need auto-crits.

Swords: d4, d6, d8, d12 (crit on 18-20)
Axes: none, d4+1, d6+1, d10+1 (crit on 17-20, cheap)
Spears: none, d6, d8, d12 (crit on 19-20, has reach, very cheap)
Maces: d4, 2d3, 2d4, 2d6 (crit on 17-20, very cheap)

Strength requirements: no requirement (however, a negative strength will still reduce the effect), +2 (average), +3 (average if you use both hands), +4.

Strength is +1 when you use both hands.

Crits add another die to your damage done.
Maces have the best average damage, but their crit bonus is poor (they do happen 10% of the time, though).
Axes have normal damage, but get 4% more crits to make up for the fact that their crit bonus is less.
Spears get fewer crits than normal (3% fewer) but get reach and are cheap to make.

Reach: when opponents start out further apart than the longest weapon, person with the longest weapon gets +X to hit their opponent, where X is the difference in lengths. Big-ass spears depend on this. Hm. What about when attacking a target that doesn't have a weapon? Or who is fighting someone else? That doesn't really work. Perhaps range is enough of a bonus, since you can thwack first and at a distance that prohibits counter-strikes.

Posted by Kiz at February 16, 2005 10:54 AM
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