Humans: All 2s.
Lendehar: Strength 0, Agility 1, Knowledge 4, Intuition 3, Drive 1 (total -1).
+5 to rolls to memorize or recall things. +1 to all Lore skills taken.
Brutes: Strength 3, Knowledge 1, Intuition 1, Drive 3.
Fiends: Strength 3, Endurance 3, Knowledge 1, Intuition 1.
Undines: Strength 1, Agility 3. Can only heal in contact with water. Survive in water. Innate Ocean Magic +2. -2 to all other magical arts. Shapeshifting. Vulnerable to fire.
Salamanders: Strength 3, Endurance 1, Intuition 1, Drive 3. Hemorrhage fire when wounded. Always armored (can't survive without it, -4 to Contortionist checks). Survive in fire. Vulnerable to drowning. Innate Inferno Magic +2. -2 to all other magical arts.
Golems: Strength 4, Endurance 4, Agility 1, Intuition 0, Drive 0 (total -1). Doesn't need to eat, breathe or sleep. Innate armor (-4 to Contortionist checks). Heals based on local mana. -4 to all magical arts.
Posted by Kiz at February 12, 2005 11:31 AMCommentsPost a comment