January 08, 2005

Relationships & General Musings

I'm trying to think what all I want to accomplish with Hybris. Would adding a Relationships section that could be bought up like skills be worthwhile?

  • The basic idea is to steal simple, workable systems from other games and build it up into a full system all its own. In my experience, even if I start with an idea that's been done before, the final version will have enough new tweaks and add-ons to make it unique.
  • Stat + Skill + 2d10 vs difficulty. I decided on that after a brief discussion with Sean that made it clear to me that I really don't care all that much about the resolution system. This is simple and intuitive, even if it doesn't support the same range of effects that a dice pool system would.
  • Support for a wide range of intelligent races... big ones, small ones, fast ones, slow ones, etc..
  • Preferably a nifty new magic system. It could be semi-freeform (that's the way I'm currently leaning) but should have enough rules/guidelines that spell skills are about as broad as regular ones.
  • Mana can only be recovered by drawing it from the environment. I'm currently divided on whether you can carry a decent amount with you (a personal mana supply that could be taken with you into a mana-dead zone) or are stuck drawing it from the environment prior to each spell. The spell-point system seems simpler, though, and certainly makes mages more useful in a mana-dead zone... and priests a lot more useful, since they can get supercharged by their deity and then carry that mana elsewhere.
  • Size should basically increase your Strength and reduce your Agility. If Strength doesn't factor into your toughness/HP, then Size should.

Posted by Kiz at January 8, 2005 09:42 PM
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