January 02, 2005

Skill stuff

Some ideas...

  • Start out with 2 skills at +4, 4 at +2 and 6 at +1. That's a total of 12 skills and 60 points.
  • We could use a general rule that you always roll just 1d10 if you're rolling a skill with a rating of zero and then give everyone a free +1 in all of the "everyman" skills. Not sure how to reconcile that with the super-simple "take these skills" system... I suppose I could just specifically state that you can move the +1 to a different skill or that you get as many extra XP as the number of +1 skills that you replaced with +2s or higher.
  • Character races will probably "mess up" the point balance by changing what's considered "normal". I'm not too concerned though... I don't mind if Ogres find it cheaper to be big and strong... it would be a weird Ogre who wasn't.
  • The cost to increase a skill by one point is equal to the new rating. So going from a 5 to a 6 costs 6 points. Going from a zero to a 1 costs only 1 point.
  • Stats can be increased as well, but at 5x the normal cost. Racial stat adjustments don't count for this, though... so bumping up your base strength by +1 costs 5 points regardless of whether your base strength is -2 or +4.
  • I could handle the "everyman skills" by just making a list and saying that if you have some leftover +1 skills, you should probably put them in these skills so that you get 2d10 instead of 1d10. They'll be super-cheap to add later, so that's not necessarily bad.
  • In fact, adding a new skill could conceivably end up being too cheap, although it would probably take playtesting to see whether or not there should be a "surcharge" for buying the first point of certain skills.
  • Folks could start with 60 points worth of stat boosts, too... since stats are 5x as pricey, that's only 12 points... say a +3, a +2 and 3 +1s.

Posted by Kiz at January 2, 2005 07:01 AM
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