December 25, 2004

Unified Magic Rules

I'm now thinking of doing something more like Synthesis from Tribe 8. A very generic magic system, with a ton of different powers/arts. Sure, we'll provide a lot of examples, but there could easily be more arts than the ones described.

General rules... roll Stat + Art + 2d10. Compare to a flat difficulty or an opponent's resistance roll (the exact resistance roll varies by art).

If you beat the target by 1-9, they suffer a minor effect. If you beat it by 10-19, they suffer a major effect. If you beat it by 20-29, they suffer a crippling effect. And if you beat it by 30+, they're totally toast.

Margin of Success < 10: target suffers a minor effect such as -2 to certain rolls (or -1 to everything). Effects last for rounds.

Margin of Success < 20: target suffers a major effect such as -5 to certain rolls or -2 to everything. Effects last for minutes.

Margin of Success < 30: target is utterly defeated by the effect. -10 to specific rolls or -5 to everthing. Effects can last for hours.

Margin of Success >= 30: target can be completely remade by the effect and the results can be permanent.

Is that appropriate? It kind of means that apprentice mages and master mages throw the same spells at their foes... it's just that the apprentice mage will make the target slow down a little and the master mage will turn them to stone.

Posted by Kiz at December 25, 2004 12:20 AM
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