December 18, 2004

Skill Chaining

I want some standard rules for using one skill to benefit another. Since I'm not planning on using an Ironclaw-ish system, it's not as easy as just rolling them all.

Chaining works like this: roll the first skill, the one that you're hoping will benefit the second roll. Figure out your margin of success. Divide it by two and round up (round to the next lowest number if it's negative). Apply that as a modifier to the follow-up skill roll.

So, if you want to combine acrobatics with an attack, you'd roll Acrobatics vs some reasonable value (probably either 15 or an opposed roll). If you beat the difficulty by 9, you'd divide by 2, round up to 5, and add +5 to your attack roll.

It will, of course, take playtesting to see if this works well. I see it mostly being used for stuff like Taunting foes in battle.

Posted by Kiz at December 18, 2004 12:16 PM
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