November 28, 2004

Resolution System

Talked with Sean a bit about his opinions on RPG resolution systems. It kind of nudged me towards the following:

Roll Stat + Skill + 2d10 vs difficulty.

This is pretty similar to the basic Fuzion/D20/Tons-o-games system, but using 2d10 will make it a little less random than D20 and a little more than Fuzion. That gives 80% of its results in the 6-16 range, with an average of 11 (which occurs 10% of the time, 2x as often as it would on a flat d20).

So, a +1 modifier's value will vary, because of the curve. If you'll currently succeed with a roll of 12 or higher and this lowers what you need to 11, then it's a 10% boost. If you need a 20 and this lowers it to 19, you'll get a 2% boost. We should probably assume a nice, even 5% boost for most things, but bear in mind that it could be higher or lower.

Posted by Kiz at November 28, 2004 09:53 AM
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