November 14, 2004

Resolution System

If I keep the "Pendragon-ish" basic idea, then the resolution system will just be 1d20, compared to your total skill rating.

Rolling less than or equal to your skill indicates a success. Rolling above your skill, but only by 1-4 points, indicates a partial success. Missing it by 5+ is a failure.

Rolling a 1 is a Crit (improve the quality of your success one step, normally to a critical success). Rolling a 20 is a Botch (reduce the quality by a step, normally to a critical failure).

If you have a skill above 20, every additional point increases your Crit Range by 1. So a skill of 25 adds +5 to your Crit range, so you crit on a 1-6 instead of just a 1.

Similarly, if penalties take your skill to negative numbers, they increase the Botch Range by 1 per. So if your adjusted skill is -2, you botch on an 18, 19 or 20.

Combat will generally involve opposed tests. If you take extra time to perform a task, you get to roll 2d20 and take whichever you want. If you take lots of extra time, you can roll 3d20 and take the best.

Opposed tests have both folks roll and subtract their successes from each other. In the case of a tie, you either leave it as a tie or use a tie-breaker: whichever character made their roll by the most wins.

Posted by Kiz at November 14, 2004 10:01 PM
Comments
Post a comment









Remember personal info?