October 28, 2004

Fantasy RPG

So, let me think for a moment. I kind of like the Planescape setting, with its gritty community of interdimensional miscreants trying to get by. Some other examples are Cynosure, Nexus and Everway.

Stat-wise... I wouldn't mind shrinking it to 4, but I'm not sure I can. 6 still seems ideal to me.

For a fantasy setting, I'll want some sort of "Ken" stat... which measures your sensitivity to magical phenomena and possibly your ability to use it, too. I wouldn't object to having 2+ stats that affect magic, though. Might be called Ken, Spirit, Aura or maybe Power. Or maybe Intuition.

I would want at least a physical might, a speed & agility and a separate perception stat. Let's see... if we wanted very broad stats, that's basically Body, Speed, Perception and Ken. Charm could reasonably be a skill instead of a stat, so that folks can get more charming/whatever more easily.

Might (Muscles & Guts, basically). Agility. Perception. Intuition.

So, physical strength and toughness would be Might. Speed and coordination would be Agility. Perception covers ranged attacks and noticing stuff as well as general intelligence. Intuition covers noticing subtle things and making intuitive judgements. Charm is just a skill, probably based off of Intuition.

If I wanted more stats, I could easily add Constitution and Charisma. Perception & Intuition are basically INT and WIS, except that PER covers ranged attacks.

I don't want to lose the saving throws, though... let's see... we need an equivalent to the Fortitude, Reflex and Willpower saves, at a minimum. There could also be a Charm save or a Notice save, but that's iffy.

Muscles & Guts, Agility & Perception, and... what? Brains & Intuition. Maybe Knowledge & Intuition. Or Thought & Intuition?

Muscles, Guts, Agility, Knowledge, Perception and Intuition?

Ranged combat falls under Perception. Melee under Agility. Muscles adds to the damage done. Hm. Reflex could also be Agility & Intuition, instead of Perception... they're both sensory, just in different areas. There could be a "magic save" that's Agility & Intuition.

Muscles & Guts: fortitude save
Knowledge & Intuition: "know" roll
Agility & Perception: reflex save
Guts & Intuition: will save
Agility & Intuition: magic save

Eh, probably not worth the hassle. We want the stats to cover important niches.

  • Big, tough warrior (muscles)
  • Small, agile thief (speed)
  • Sensitive cleric-type (intuition/spirit)
  • Brainy scholar (brains)
  • Charming con-artist (charm)
  • Keen-eyed archer (perception)
  • Mages of various sorts
So, if I wanted to keep the 2/2/2 saving throw split... I'd want Strength & Con, Speed & Perception/Intuition and Brains & Whatever. Not sure it's worth it, really. Charm might merit being a specialty all its own... but it's hard to justify applying it to one of the three saves if it's called "Charm". Also, the charming but utterly insensitive rogue is a common trope. Posted by Kiz at October 28, 2004 10:45 PM
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