A few thoughts on psi... they're totally up in the air because I don't have the actual rules for DitV, but if I were to invent them on my own...
If a psi die rolls minimum or maximum, you lose access to it until you rest. There should be a spot on your character sheet to mark how many points of power you're down.
You can add a set of bonus "Push" dice equal to your maximum power dice rating by pushing your power. This is an unopposed action and costs you 1 die (normally your lowest) plus a turn. This works even if you've run out of dice from using your power too much (or rolling too badly). But pushing entails a roll for Fallout automatically, on a special table for power fallout.
Pushing could also add a flat +2 to each power die used or something similar... but that might be too awkward and it would be useless if you'd already used up your power dice. I think I'd prefer something that gives you extra power dice, too.
Some powers come back at different rates (Channeling dice, for example, come back when the Echoes are convinced that you need them, not when you want them to come back). A common Fallout would be an increased time before you get your power dice back.
I'll have to see if DitV offers any good rules for supernatural powers. If they work well, I might use them for psychic powers, too.
Posted by Kiz at September 15, 2004 11:44 AMCommentsPost a comment