Well, I'm still of the opinion that an interesting setting is more important than the rules. In fact, I'd generally prefer for the rules to be oriented around the setting... if the game involves lots of fights, the rules should support exciting fights. If there's tons of politicing, there should be good rules for social interaction.
I'm toying with the idea of making the Rangers more important. The PCs could all be Rangers by default... the elite of the Beasts, chosen by the Caretakers for special training. Those who perform heroically are often allowed to be silvered if they want to, allowing PCs to take both psi and cybernetics. The two should "mess" with each other in some fashion, probably by increasing the Risk from 1 to 2 (or to 3 for extreme cases).
The All-Mother sends them on various missions, fighting monsters in one area, rooting out toxic plants in another, reactivating an ancient factory or whatever. She can be benevolent, whimsical or even outright insane, depending upon the course that the GM wants the game to take. PCs might be fanatically loyal to Her, merely practical, or actually come to oppose Her and seek freedom from Her rule. She could well be grooming the Rangers to run the country after She finally shuts down.
Posted by Kiz at August 6, 2004 09:39 AMCommentsPost a comment