I'm not sure how I want to handle social skills. My current method is to give a Charm stat and have it apply to social skills. Psychic skills wouldn't depend upon any traits... but maybe they should. Perhaps they should all get a flat d6? Or a Power trait?
Options:
Let's see... Muscles, Guts, Speed, Brains, Perception and Spirit.
To resist physical harm, roll Muscles & Guts. To react to something in time, roll Speed & Perception. To withstand a test of your will, roll Guts & Spirit, or maybe Brains & Spirit instead... if Guts is primarily physical toughness, then it might not apply to mental stuff. To figure something out, roll Brains & Perception. It could work.
Actually, that works nicely. Muscles & Guts is your Fortitude save. Speed & Perception is your Reflex save. Brains & Spirit is your Will save. That's all six stats, without any overlap.
What other combos are there? Muscles & Spirit, Brains & Speed, yeah, there might be a few other combos that are meaningful, but I rather like the fact that your three saving throws are based upon two stats each, without any overlap. I could even change the order of the stats to Muscles, Guts, Speed, Perception, Brains and Spirit.
Posted by Kiz at June 11, 2004 04:37 PMCommentsPost a comment