Each level of Big increases your Muscles die by 1 step. It also grants you an additional +1 bonus in situations when you can bring your full weight to bear.
On the other hand, it reduces your maximum Speed trait by 1 step, so one level of Big will reduce your maximum Speed from d12 to d10. Two steps reduces it to d8. That doesn't affect your starting dice or anything; it just means that you can't put a larger die in that stat.
Big actually gives a small bonus to movement, as your stride is larger. But it penalizes Acrobatics, Contortionist and Swimming by 1 point per level. It also penalizes your defense against ranged attacks.
Each level of Big is considered to be a Major Edge.
Small, on the other hand, works a little differently. Each level reduces your maximum Muscles trait by one step, so Small 1 reduces your max to d10 and Small 2 would reduce it to d8. Small 4 is generally for unintelligent animals and would reduce it to a max of d4. Each level gives a +1 bonus to Acrobatics, Contortionist and Swimming and adds to your defense against ranged attacks. Most second generation Beasts are Small 2.
Oh, and it penalizes all manuevers where you have to throw your weight into it, like pinning someone with Wrestling.
Each level of Small is considered to be a Minor Edge.
Posted by Kiz at June 10, 2004 08:30 PMCommentsPost a comment