June 08, 2004

Generations

I'm thinking about breaking up the Breeds into specific generations explicitly. This would be a radical change to the setting, though.

First Generation Beasts: Low Beasts. Animals that can talk, but no hands. They tend to be large and fierce. Wolves, Panthers, Bears, possibly Horses or Oxen.

Second Generation Beasts: Mixed form. These were animals that could be granted hands with relative ease. They can stand on two legs but most commonly run on four. They tend to be small and agile. Mice, Squirrels, Otters, possibly Raccoons. Actually, Bears could be here instead of in the First Generation, but I'm inclined to think that they'd be shock troops, not tool-users.

Third Generation Beasts: High Beasts. Animals remade in the image of Man. They walk upright and cannot run on all fours. Most are roughly man-sized. They occasionally suffer from illnesses brought on by the nanoplagues that killed off Man, just because they are too similar to them. Hyenas, Lions, possibly Elephants and Goats.

Using the d6 system I was tossing around, what racial benefits would they get?

1st Gen: +2 dice and a +2 bonus to all racial skills
2nd Gen: +1 die and a +1 bonus to all racial skills
3rd Gen: +1 die to all racial skills

Should Bats exist in this version? I'm not sure. Flying scouts would be really useful, so they might be considered 2nd Generation Beasts. Or they might not exist and the Harpies could take their place. All of the other Beasts from this source are mammals, though, so Harpies would probably stay as outsiders.

Posted by Kiz at June 8, 2004 10:31 AM
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