June 07, 2004

The Greatest Impediment to Creativity

... is a lack of boundaries.

Yup. I can brainstorm about the setting all day, but so far all I've really done is throw out ideas and hope that one or more of them really "clicks" for me. I haven't been getting any feedback anymore, so I'm just talking to an audience of one.

And I'm tired and indecisive. I have practically everything that I need to write up a PDF version of Nuclear Beasts... but I still lack the things that I want.

I don't have a clear vision for the game anymore. I've playtested a couple of versions of the resolution system and I don't like them that much. Honestly, I wish I could find an existing game system that I really, really liked and use that but I haven't really got one.

Amber is completely inappropriate, as are other dice-light systems like Nobilis and Everway.

D20 sucks; I'd have to hack it up so completely before I'd be satisfied with it that it wouldn't bear any resemblance to the original. Talislanta's resolution system has some major flaws that I just don't like.

Savage Worlds is just too pulpish and my regular players hated it. Maybe I could find a way to fix the flaws... I don't know.

Ironclaw is good, but has its own quirks, and will never be as fast as a system where you just have to look up a number.

Call of Cthulhu is also good, and very simple, but... it lacks any of the fancy features that I was hoping my new system would incorporate. I've gone off percentile-based systems lately, anyway.

Posted by Kiz at June 7, 2004 11:58 PM
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