June 01, 2004

Skill List

There are only 4 of the 6 stats that skills will commonly be based on, and I'd like 4-6 major skills per stat. That way, there's some cost savings involved in boosting your stat, but not a huge one. These skills will be very broad.

I'll list some in gray if I'm uncertain about them.

Speed-based skills:
Acrobatics: jumping, tumbling or swinging from things gracefully.
Athletics: running, swimming and climbing.
Melee: covers all forms of melee combat, including punches and kicks.
Stealth: sneaking around and hiding from view.
Thievery: picking locks, finding and disarming traps, pick-pocketing and general sleight of hand.
Wrestling: covers grappling combat, where you seize an opponent and then pin, crush or throw them.

Brains-based skills:
Ancient Lore: knowledge of the past, particularly the history of the Beasts.
Ancient Tech: knowing what ancient gadgets do and how to make them work.
Known World: knowledge of what the world is currently like, particularly the locations and customs of Beast settlements.
Literacy: knowing how to read and write and how to make sense of ancient signs and books.
Mystic Lore: knowledge of the spirit world and mystical powers.
Natural Lore: knowledge of plants and animals and the natural world in general, including the healing of injuries.

Perception-based skills:
Awareness:
Psychology:
Shooting:
Throwing:
Tracking:
Wilderness:

Charm-based skills:
Fellowship:
Gambling:
Leadership:
Performance:
Persuasion:
Trading:

Sadly, I don't think there's a good spot for Transyuggothian Metaphysics, and that's too bad.

Posted by Kiz at June 1, 2004 10:29 PM
Comments
Post a comment









Remember personal info?