Hm. Just a few random thoughts from this morning...
Dodge costs 1 AP as a Reaction and you roll Speed & Perception as your defense. Since this is based upon stats (there is no dodge skill in this variant) it advances much more slowly than parry and such. [Should there be a special trait like Agile that combines with Dodge rolls?]
Passive Dodge costs 0 AP and you roll Speed & Perception but drop the higher die. Sucks, doesn't it?
A melee attack normally costs 2 AP.
A "wild swing" costs 1 AP, but is -2 to hit. There might well be an Edge that reduces that penalty to -1.
Aiming in melee costs 1 AP for a +1 bonus and 2 AP for a +2.
An standard "aimed" shot costs 4 AP. Thus, you really don't want to have to dodge while using a ranged weapon.
A snap shot costs only 2 AP, but is -2 to hit.
A fast shot costs 3 AP but is -1 to hit.
You can get an extra +1 to hit with your next ranged attack by spending 2 AP aiming... or a +2 for 4 AP.
Moving a short distance costs 1 AP, a medium distance 2 AP, and a full run costs 4 AP.
Parrying/blocking an attack costs 1 AP as a reaction.
Initiative is no longer really an issue. You start at zero and add the AP cost of your next action. That's when you get to go. Naturally, dodging and such could delay you further. The GM just keeps counting up.
Posted by Kiz at May 21, 2004 10:13 AMComments