May 11, 2004

Simple Crit Limits

One way to balance out small, light weapons (and claws) vs big, honking two-handed death dealers is crit limits.

Say that small weapons get a bonus success for every 3 points they beat the target by, medium for every 4 (which is the default for most checks) and really big weapons might get an extra success for every 5 or 6 they beat the target by.

Of course, the crits really ought to be something more useful than just "extra damage" unless the extra is enough to beat out the greater damage done by huge weapons.

Posted by Kiz at May 11, 2004 09:56 PM
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