Spiritual Attributes
The Riddle of Steel uses an interesting Spiritual Attribute system. It's probably not an appropriate fit for Nuclear Beasts, but it's nifty anyway.
How could I use the equivalent here? Let me think...
First, at character creation, you'd have to name 3 to 5 goals or drives for your PC. Whenever you make substantial progress towards one, you get a point. When you get X points, something good happens... probably you get to trade all of those points in for an Edge (in this system, you wouldn't be able to buy Edges with regular XP).
During a regular game, you could also use those points for temporary boosts, like a +1 or +2 to a particular roll. Another possible rule is to say that a Tie is won by whichever person cares more... thus, against inanimate challenges, the PC wins the Tie (which is the current system, too). Against foes, whoever has the more points in appropriate Drives wins.
Some possible Drives:
- Compassion: score points by making personal sacrifices or putting yourself at risk to aid others in need.
- Valor: score points by taking risks and facing dangers bravely.
- Prudence: score points by careful planning and clever anticipation of dangers.
- Knowledge: score points by learning exploring, gaining useful information and teaching such information to others.
- Serenity: score points by making peace with enemies, ending feuds, preserving untouched wilderness and similar actions.
- Fellowship: score points by making friends and doing social stuff like attending festivals, dances, courting potential spouses, etc..
- Ambition: score points by acquiring personal power or a desirable reputation.
I might have a special focus as well, so that you could put something like "Valor: destroy all Exterminators" and get double points for behaving valorously against robots. Dunno. If I allow folks to get
too specific, then I'd be better off just letting everyone create their own set instead of having a standardized one. Note that with a standardized set, they're mostly positive.
Posted by Kiz at May 8, 2004 06:58 PM