May 06, 2004

4 Action Points?

I was thinking a bit about half-actions and full-actions and such. Spycraft handles stuff by giving everyone a single "action" per turn, but defines most things that you'd do as half-actions. Thus, you can make 2 attacks per turn... provided that you don't do anything else other than free actions.

Here's a thought that occured to me:

Everyone starts with 4 Action Points (or AP). Actions can take from 0 to 4 AP, depending on how complex they are, so a "half-action" would basically be 2 AP.

You can also have Reactive actions... these are actions that you perform in response to something else that happened, outside of your own turn.

Dodge is a Reactive action with a cost of 1 AP. Passive Dodge (a crippled version of Dodge that drops your highest die result or is otherwise penalized) costs 0 AP. Full Dodge costs 4 AP and grants a +2 bonus to the roll.

So when you get attacked, you can lose one of your AP in order to dodge normally. If you're out of AP or don't want to spend one, you can still defend yourself but at a penalty of some sort (possibly just a -1 to the roll?). This means that you can make 2 attacks in one round (but only get passive dodge in defense).

We loop through the initiative once and everyone gets a single action of their choice. Afterwards, we loop through again until folks have used up all of their AP.

Dunno. It might be too complicated... I'd like to come up with a simpler way to describe it that still had much the same effect.

Posted by Kiz at May 6, 2004 10:59 AM
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