May 02, 2004

Cinematic Action Rules

Go for the gold: your action is at -2, but if you succeed you'll get one extra Critical Hit Bonus.

You can negate 1 point of penalties to your roll by doing one or more of the following:

  • Adding +2 risk.
  • Dropping a d12 from your pool before you roll.
When you roll dice and get more than one natural 12 (meaning a 12 rolled on a d12 without applying any modifiers), you get an extra +1 bonus for every extra 12. For an even more cinematic game, make it a +2 bonus. Thus, if you rolled 4d12 and got 12, 12, 12, and 8, your final total would be 14 because you rolled 2 extra twelves (16 if the bonus was +2 per extra twelve).

For every full 4 points that you manage to score beyond the minimum to get an Extraordinary Success, you get another Critical Hit Bonus. These results are refered to as an Extra2 (hit by 12+), Extra3 (hit by 16+), etc..

Posted by Kiz at May 2, 2004 09:25 AM
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