Go for the gold: your action is at -2, but if you succeed you'll get one extra Critical Hit Bonus.
You can negate 1 point of penalties to your roll by doing one or more of the following:
For every full 4 points that you manage to score beyond the minimum to get an Extraordinary Success, you get another Critical Hit Bonus. These results are refered to as an Extra2 (hit by 12+), Extra3 (hit by 16+), etc..
Posted by Kiz at May 2, 2004 09:25 AMComments