Another possibility would be to handle damage a bit like Talislanta. Then it would work a bit like this...
Your base damage would be your Muscles size plus a bonus for your weapon (generally an even number). On a tie you do 1/2 damage. On a success you do full damage. On a crit, you do full damage and the target must roll a Survival Test vs the damage done or be incapacitated/killed. On an extra, you do +4 damage and they still have to make a Survival Test.
If you run someone out of hit points, they just fall down, but a skilled hit can take them out much earlier.
Damages might range something like:
I'm not sure I like the Survival Test being vs the damage done... that means that beyond 12 points, it becomes really, really lethal. And that 14 point rifle hit would be almost certain incapacitation and quite probably death. I'd probably have to replace it with some sort of randomized value... or a weapon-dependent hard-coded value... or just a flat target number.
Posted by Kiz at April 29, 2004 10:47 PMComments