April 29, 2004

Damage Multipliers

Okay, here's a thought on balancing out weapons and keeping the damage system relatively simple.

Use a hit point system (armor subtracts from damage) and give each weapon a Multiplier.

Basically, when you hit someone, you do a base amount of damage plus a bonus. That bonus is equal to how many points you hit them by, times the multiplier.

So, just to throw out some numbers...

Flamethrower: d12, x1/4
2H Sword: d10, x1/2
Small sword: d8, x1
Dagger: d6, x2
Claws: d4, x3

Okay, that doesn't really work, balance-wise, but it demonstrates the idea. If you score a hit with a flamethrower, you'll do +1 damage for every 4 points you hit by. This would replace the whole crit/extra thing for attack rolls.

So if you hit by 4 points, say, the flamethrower will do d12+1 (ave 7.5). A two-handed sword would do d10+2 (ave 7.5), a small sword d8+4 (8.5), a dagger would do d6+8 (11.5) and claws would do d4+12 (14.5). That probably makes the smaller weapons too deadly, since a "typical" hit will probably be by 2 points but you could hit by 8+.

I'd probably have to narrow the range a bit... maybe x1/2, x3/4, x1, x1.5, x2? I'll have to think about it.

Posted by Kiz at April 29, 2004 10:38 PM
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