April 26, 2004

Alternative Resolution System

One thing that I've been considering lately is changing how critical successes are determined. The new Albedo inspired this, but I've been toying with this sort of thing for awhile.

Basically, rather than scoring a crit when you beat the target's roll by 4, you'd score a crit when two of your dice beat their highest roll.

I'd probably write it like this:

Compare your dice to your opponent's highest number rolled (or the difficulty, if it's a flat value). Every die that beat the target number scores 1 success. Every two dice that tied the target number also score 1 success. Hm. Is that tie effect desirable? It might be better to just say which dice beat the difficulty.

I dunno. This has the advantage that you can't score crits without having multiple dice to roll (and an Extra would require at least 3 dice, since you'd have to score 3 successes to get one). On the other hand, that means that adding more dice into a pool does increase the "maximum" result... crits and extras become that much more likely.

In an opposed test, you'd have to first figure out who won (highest roll) then see how many successes they got. This would, unfortunately, require you to keep all of the dice exposed until you knew who got best. You couldn't roll 2d8 for 3 different villains and then have the PCs roll against 7, 4 and 8. You wouldn't be able to tell how many successes each foe got that way.

Posted by Kiz at April 26, 2004 06:25 AM
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