Age of Powers Blog
Wednesday, January 28, 2004
There was an interesting example of using a Luck stat on RPG.net. Basically, the idea was for a percentile-based system.
Your Luck stat ranged from 1 to 10 with a base of 5.
If you had a Luck of 5, you'd score a crit on a roll of 1-5 and a botch on 96-00. Every additional point of Luck increased the crit range by 1 and reduced the botch range by 1. Every fewer point of Luck did the reverse.
So if you had a Luck of 7, you'd get a crit on a roll of 1-7 and a botch on a 98-00. Very nice, and makes it a quite valuable stat without ever making it overwhelming.
I have considered some alternate rules for Nuclear Beasts/Age of Powers where the numbers that produced crits and botches weren't always the same, but so far I haven't used them.
For example, a really unlucky person might botch on a final result of 1 or 2, making them much more unlucky than a normal person. A really lucky person might score a crit if they roll a 7 instead of an 8.
Unfortunately, because of the reduced range involved (1-12 basically, instead of 1-100) I don't see this as very useful for my game. But it is an interesting idea, so I figured I'd write about it.
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